北京时间12月21日,《DOTA2》7.00版本上线十天后,icefrog发布了第一个平衡性调整版本7.01。本次更细对大多数英雄都进行了轻微的调整,当然有些过于变态的英雄自然是先砍一轮,比如大圣、狼人还有大树等,不过从整体来看,英雄还是加强居多。话不多说,下面就来看看7.01版本有哪些调整吧。
bug修复
* Fixed the following panels not appearing: The Hall of Fame, Effigies and PA Arcana gravestones
修复了下列模型消失的问题:名人堂、雕像建筑、PA至宝的墓碑
* Fixed bugs with Coaching
修复了教练模式的一些bug
* Added some new API calls for Bot Scripting
为AI脚本新增了部分可调用的API
* Fixed guides you've published not appearing in your guides list
修复了你发布的打法指导没有在你的指南列表里显示的问题
* The browse items tab now slides out as a modal panel instead of taking the place of the shop UI
商店的搜索条改为滑出而不是占用商店界面
* Restored Shop purchase hotkeys
恢复了物品的购买快捷键
* The pinned TP Scroll now shows a visual cooldown on it to indicate what the current TP cooldown is
HUD上面的TP图标现在有一个视觉效果显示你的TP冷却时间
* Fixed various crashes
修复了一些崩溃的问题
7.01英雄改动日志
* Added Necrophos to CM
瘟疫法师加入CM模式
* XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
6级升到12级所需经验增加了140点(从每级的615/630/645/660/675/775 增加到 640/660/680/700/720/740)
* XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
12级升到20级所需经验增加了140点(从每级的1175/1200/1225/1250/1275/1375/1400/1425增加到1200/1225/1250/1275/1300/1325/1400/1490)
* XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
24级升到25级所需经验减少了280点(因而升到25级所需总经验不变)
* Fixed Jingu Mastery ignoring armor for its lifesteal calculation
修复了大圣的如意棒法的吸血量不计算目标护甲的bug
* Jingu Mastery counter duration reduced from 15 to 10 seconds
如意棒法的负面状态持续时间从15秒降低至10秒
* Boundless Strike critical strike rescaled from 200% to 140/160/180/200%
大圣的棒击大地的暴击倍率从200%降低至140/160/180/200%
* Howl cooldown increased from 50/45/40/35 to 55/50/45/40
狼人的嗥叫冷却时间从50/45/40/35提升至55/50/45/40秒