DRIBBLE_OFFSET_EX = 0
// 造越位时的距离差异
TRAP_DIST_POOR = 32
TRAP_DIST_AVG = 16
TRAP_DIST_GOOD = 8
TRAP_DIST_EX = 0
// 造越位的失败概率
TRAP_FAIL_RATE_POOR = 0.10
TRAP_FAIL_RATE_AVG = 0.05
TRAP_FAIL_RATE_GOOD = 0
TRAP_FAIL_RATE_EX = 0
// 降低数值减少球员协防概率
FBI_SECOND_MARKER_THRESHOLD = 75.0
// 降低数值减少球员协防概率
FBI_SECOND_MARKER_DIFF_THRESHOLD = 37.5
// 降低数值使防守球员持续压制带球队员
FBI_HYSTERESIS_SECONDS = 0.1
// Chance of getting injured/winded in a collision
// 比赛中发生冲撞时球员的受伤概率
INJURY_PERCENTAGE = 15
// Possible shot height for a penalty kick in terms of netheight. 1.0 == height of net.
// NOTE: if you actually use 1.0, using full power won't score, it will hit crossbar.
// 这里设置罚点球时的最高高度,1.0代表球门的高度,如果你设置为1.0,那么当球员满力罚球时,球会打在横梁上
PK_HEIGHT_SCALAR = 1.4
// Possible shot width for a penalty kick in terms of netheight. 1.0 == width of net.
// 这里设置罚点球时的最高宽度,1.0代表球门的宽度,如果你设置为1.0,那么当球员满力罚球时,球会打在立柱上
PK_WIDTH_SCALAR = 1.6
//CPU do tactic sub or not
// 如果设置为0,电脑在比赛中途就不会采用战术换人了
DO_CPU_SUB = 1