让敌军不至于一接敌就溃败的方法!略提升难度.
骑砍的逃跑系统太蛋疼了,不在于合理性,而是对方溃败了四处乱逃,自己的近战部队就跟着逃兵到处跑而不去理会正面的援军虐杀留在正面战场的火枪兵...
而且火与剑里溃败也太容易了,以至于出现不少100灭好几百的战例.
以下是方法:
打开?:Program FilesMount&Blade With Fire and SwordModulesOgniem i Mieczem里的scripts.txt文件,搜索搜索decide_run_away_or_not -1
decide_run_away_or_not -1
50 23 2 1224979098644774912 1 23 2 1224979098644774913 2 2133 2 1224979098644774914 0 1770 2 1224979098644774915 1224979098644774912 1773 2 1224979098644774916 1224979098644774912 4 0 2147483678 2 1224979098644774916 9 1785 3 1224979098644774917 1224979098644774915 1224979098644774916 31 2 1224979098644774917 14 2133 2 1224979098644774914 1 3 0 525 3 1224979098644774918 1224979098644774912 15 4 0 31 2 1224979098644774918 0 4 0 31 2 1224979098644774914 1 1751 1 1224979098644774912 505 3 1224979098644774912 15 1 5 0 30 2 1224979098644774913 45 525 3 1224979098644774919 1224979098644774912 16 1720 2 1224979098644774920 1224979098644774912 2107 2 1224979098644774920 4 4 0 1706 1 1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774921 3500 1224979098644774920 2147483678 2 1224979098644774919 1224979098644774921 1718 2 1224979098644774922 1224979098644774912 2147485155 1 1224979098644774922 1751 1 1224979098644774912 505 3 1224979098644774912 15 1 3 0 5 0 2147483679 2 1224979098644774914 1 525 3 1224979098644774919 1224979098644774912 16 1720 2 1224979098644774920 1224979098644774912 2107 2 1224979098644774920 4 4 0 1706 1 1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774923 3700 1224979098644774920 30 2 1224979098644774919 1224979098644774923 1752 1 1224979098644774912 505 3 1224979098644774912 15 0 3 0
这个45就是45秒后溃逃,改成自己认为合理的时间就可以了.
对方不会溃逃后,几个走在一起的长枪兵就很危险了,想靠纯骑兵冲散拥有长枪兵的队伍将付出极大的代价...