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上古卷轴5:天际——“ARROW&KNEE MOD TEAM™”光影模组介绍与配置教学(上)

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  (题外话:这个MOD的开发者确实比较懒,JAVA作为开发语言来说,开发简单代码少,但在WINDOWS环境中,其运行各种蛋疼,多用于写HTML应用居多。龙战士模组把设置模块写进了游戏,而他只做了一个JAR文件了事。)

  1. 安装:解压后这几个全部扔进SKYRIMDATA文件夹。

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  2. 设置:(一定要设置,因为默认的,包括T网和N网很多牛人设置的INI文件,都把晚上和屋内,地下城,设置得太黑了,看得眼睛疼。)

  打开解压出来的文件夹,我打包了一个真实光源的N网牛人配置的INI文件,给大家学习参考,我们就在他的基础上改吧。打开解压包里“N网某大神的设置”文件夹里的.ini文件,参考如下配置,注意红字部份(为什么不直接改好了发?还是那句话,自己动手得到的比你伸手得到的多,配置一次,你自己去配ENB都没问题,万变不离其宗):

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  GLOBALMULTIPLIERS (with example information)

  These areglobal multipliers - they multiply the value, and affect it globally.

  Eye AdaptSpeed is how fast the eye adjusts to new lighting conditions. RL sets to ~20 or 40.

  eyeAdaptSpeedMultiplierGlobal=1

  Bloomvariables govern the fuzzy lighting effects produced on objects.

  Bloom is setto 0 in RL, so multipliers have no effect. It's usually 7 / .3 to .4 / 3 to 4 for vanilla.

  bloomRadiusMultiplierGlobal=1

  bloomThresholdMultiplierGlobal=1

  bloomScaleMultiplierGlobal=1

  Target Lum'scan have a dramatic effect on brightness. In RL, they are usually 5 / .5. In vanilla,they are usually 1 / 1 or something close.

  I'm not sureof the exact definition of these variables, so experiment with them as youwill.

  With respectto RL values, lowering target lum 2 will increase the brightness, whileincreasing it will lower the brightness.

  The effect oftarget lum 1 is usually affected by the value of lum 2.

  targetLum1MultiplierGlobal=1

  targetLum2MultiplierGlobal=1

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