如图:
6> 最后就是进入服务器选择角色,玩的开心!
FAQ
问题一 :怎样自定义Loading时加载界面图片。
解答:总体流程就是把“404Wasteland_ArmA3.Stratis.pbo”这个任务文件用Pboview这款软件解压缩包(unpack),修改后,再打包(pack)。
具体步骤是:
1.去下载pboview这款软件:http://pan.baidu.com/share/link?shareid=345127;
2.打开pboview,点软件中间的那个像小纸盒带个向上的绿色箭头的图标,名为unpack,然后选择你MPMission文件夹下的“404Wasteland_ArmA3.Stratis.pbo”文件,软件会自动解包到同目录下,产生个名为“404Wasteland_ArmA3.Stratis”的文件夹;
3.进入“404Wasteland_ArmA3.Stratis”文件夹,在里面找到 description.ext 此文件,用记事本打开它,在第一行添加如下代码:
loadScreen = "Loading.jpg";
如果你想在加载界面的图片底下添加一行信息也可以在下面加上如下代码:
OnLoadMission = "Welcome to Wasteland v1.05 Alpha";
然后保存。
总体格式如这样:
loadScreen = "Loading.jpg";
class Header
{
gameType=Wasteland;
minPlayers=1;
maxPlayers=64;
};
OnLoadMission = "Welcome to Wasteland v1.05 Alpha";
//Dialog includes
#include "addonsR3F_ARTY_AND_LOGdesc_include.h"
#include "clientsystemscommon.hpp"
#include "clientsystemsplayerMenudialogplayer_settings.hpp"
#include "clientsystemsgroupsdialoggroupManagement.hpp"
#include "clientsystemsgunStoredialoggunshop_settings.hpp"
#include "clientsystemsgeneralStoredialoggenstore_settings.hpp"
#include "clientsystemsadminPaneldialogadminMenu.hpp"
#include "clientsystemsadminPaneldialogmodMenu.hpp"
#include "clientsystemsadminPaneldialogserverAdminMenu.hpp"
#include "clientsystemsadminPaneldialogdebugMenu.hpp"
#include "clientsystemsadminPaneldialogplayerMenu.hpp"
#include "clientsystemsadminPaneldialogVehicleManagement.hpp"
#include "clientsystemsplayerMenudialogrespawn_dialog.hpp"
#include "clientsystemsplayerMenudialogteamkill_dialog.hpp"
#include "addonsproving_groundPG_config.hpp"
class RscTitles {
#include "addonsproving_groundPG_rsctitles.hpp"
#include "clientsystemshuddialoghud.hpp"
#include "clientsystemsplayerMenudialogwelcome.hpp"
#include "clientsystemsnewicons.hpp"
};