死亡岛:激流——站立踢(E键)力度改法
            
            
                
                    发表:2013-05-09 00:00:00   
                    来源:互联网   
                    作者:互联网   
                    编辑:互联网
                
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        inventory_special中
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Item("Melee_Leg", CategoryType_Melee)
    {
        Name("&&");
        Description("&Melee_Leg_D&");        
        ItemType(ItemType_Stick);        
        Condition(0);
        Damage(99.0);
        CriticalProb(0.3);
        CriticalDamage(120.0);
        DamageRange(250.0);
        Force(999.0);
        PhysicsDamage(999.0);
        StaminaUsage(0.001);       
        HeadSmashProb(0.3);
        HeadCutProb(0.3);
        ArmsCutProb(0.3);
        LegsCutProb(0.3);
                AiHitSound("leg");
        DamageType(DamageType_Kick);                
        Reparable(false); 
        MinDamageAngle(-50.0);
        MaxDamageAngle(50.0);                
                MaxHitSeverity(HitSeverity_Heavy);
                MinHitSeverity(HitSeverity_Heavy);                
    }
FORCE影响对敌人体力的伤害,体力不空的僵尸不会倒,也就踢不飞.
PAHYSICSDAMAGE影响力道,也就是飞多远.