《王权2:幻想王国》mod技术初探
发表:2011-11-05 00:00:00
来源:互联网
作者:互联网
编辑:互联网
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{count "1 2"} ;每次的产量(1-2)
{"spawn time" 60} 生成的间隔
{"max count" 2} ;每次生成的上限
}
{"sewers_spawner2" ;第2个下水道
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
{city_value
{Min_city_summ 3} ;生成所需的城市规模
{Max_city_summ 999}
}
}
{raw sewers_l1}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
4. resourcegameDataunitsask.xml
定义了各单位行动时触发语音的概率
以猎人为例
0.5
asks/#CLASS_HUNTERSOUND_ASK
;战斗
0.5
asks/#ATTACK_HUNTERSOUND_ASK
;升级
0.6
asks/#NEWLEVEL_HUNTERSOUND_ASK
false
;付款
0.5
asks/#PAYDUTY_HUNTERSOUND_ASK
;收税
;请求帮助
0.5
asks/#HELP_HUNTERSOUND_ASK
;偷窃
;修理建筑
;购物
0.5
asks/#GOODSTUFF_HUNTERSOUND_ASK