{count "1 2"} ;每次的产量(1-2)
{"spawn time" 60} 生成的间隔
{"max count" 2} ;每次生成的上限
}
{"sewers_spawner2" ;第2个下水道
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
{city_value
{Min_city_summ 3} ;生成所需的城市规模
{Max_city_summ 999}
}
}
{raw sewers_l1}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
4. resourcegameDataunitsask.xml
定义了各单位行动时触发语音的概率
以猎人为例